![]() Die again, and you're thrown back to the last checkpoint. Assuming you manage to return to your shell, you only have one more shot. If you get hit before you reunite, you're actually dead. It follows the formula to a T, except that when you die, you have one chance to return to your shell. There's even a new Maiden in Black/Emerald Herald/Doll/Firekeeper for you to interact with. Hell, the loading screens with random item descriptions are there. Now, from what I can tell, the developers are unabashedly Soulsborne fans themselves, and it definitely shows. Not just a copycat, mind, but an attempt at a carbon copy. Mortal Shell tries so hard to evoke memories of Dark Souls that it begins to feel like a clone. Other games in this genre have tried to add their own spin. The game does have its own gimmicks, but they're not unique enough to draw attention away from the Souls-like label. Everything feels familiar, but it doesn't quite look like the original. It's like looking at Dark Souls through a dirty, distorted mirror. ![]() ![]() So what's wrong? The short of it is, Mortal Shell doesn't offer anything new. ![]()
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